News

June Patch is a Big One

The new patch is ready for playtesters. It has expansion of the valor system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log for the full info.
Jun 13, 2025 3:40 PM

Salutations, Colonisers!

The new patch is ready for playtesters. It has expansion of the valor system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info:

Valor System expanded

In the previous patch, we introduced Valor System as a new combat-focused resource. We’ve made additional adjustments to it. Here is what you need to know:

  • Valor can be used to speed up all units production.
  • Valor is required to advance to the next era.
  • Valor is gained by killing any hostile units, but also raiders and hostile animals.

More Valor-related features planned for future updates, but more about that in the upcoming updates.

Quality of Life Improvements

Performance & Gameplay Improvements:

  • Game optimized for faster loading times.
  • General performance and stability improvements implemented.
  • Resource handling improved to support larger, more detailed maps.
  • All Units and aggressive animals got balanced and added to the valor system.
  • Your Scipio got balanced to feel less powerful, and make the need of an army to gain valor much more apparent.
  • The Capitol building received some balancing, including changes to its cost and damage output.
  • Colonist resource collection rates have been reduced by between 5-10%.
  • Resource collection technologies have been reduced by around 5%.
  • The supply wagon has been removed. Its functionality will be replaced by another new unit (still not announced).


Visual Improvements:

  • New loading screen.

Units:

  • Visual design of the colonist unit fully reworked (more unit redesigns are planned).

Environment:

  • Fog of war color and appearance adjusted to be/look smoother.
  • The water color has been adjusted to look more realistic.

UI :

  • Selection outlines for buildings, characters and animals now take terrain elevation into consideration and will not clip through it.
  • New healthbars are implemented. Better UI and indicator for special units.

VFX:

  • Trail vfx have been added on siege unit movement. Note: This will be changed in a patch soon to a dust vfx
  • An outline flash will appear when interacting with resources and buildings (like sending colonists to harvest bushes).

Bug fixes

  • Fixed the issue where attacking animations wouldn’t be triggered or wouldn’t be properly synced in some cases.
  • Fixed the issue where Capitol & Lorekeep would display a maximum of 3 technologies, even though more technologies are available.
  • Fixed the issue where selection circles for artillery units and Light Cavalry would appear as too small and wouldn’t match the unit's size.
  • Fixed the issue where selection circles wouldn’t appear when selecting Packwagon & Animals.
  • Fixed the issue where a several non-attacking units and animals would have misleading attack stats
  • Fixed the issue where an outline for buildings, resources and units would jitter in some cases during the camera movement/rotation.
  • Fixed the issue where rejoining the server during a big fight would cause some units to have a 0HP and would be unable to die. These units were also not selectable.
  • Fixed the issue where  Spam of error reports would appear after you tried to hover the mouse over a dying unit. 
  • Fixed the issue that caused colonists' death animation to play twice upon dying.
  • Fixed the issue where idle indicators (zz letters) would be hard to notice depending on the direction of the Colonists.
  • Fixed the issue where animal corpses (food) would have a 10x10 selection grid.
  • Fixed the issue that prevented building on a terrain that previously had a resource on it (like stone and ore piles), but was depleted.


And that would be all for this round of updates and improvements! Let us know how it goes and share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.

If you have any questions, be sure to check our previous post, where we answered some frequently asked questions.